//
//
//

#ifndef CPHYSICSOBJECTSCENENODE_H
#define CPHYSICSOBJECTSCENENODE_H

#include <map>
#include <string>
#include <IAnimatedMeshSceneNode.h>
#include "CBulletPhysics.h"

class CPhysicsObjectSceneNode : public irr::scene::IAnimatedMeshSceneNode
{
public:
	virtual	bool	AutoBind();
	virtual	bool	CleanUp();
protected:
private:
	std::map<std::string, btRigidBody*>	m_mapRigidBodies;
};

#endif
